1.
Very
first video game.
This is a little difficult to answer because it depends on whether you
exclude “edutainment” like the Muncher or
Blaster series. I played a lot of
those titles at school and at home when I was a kid. The first “real” video
games I played, though, were the PC ports of Sonic titles like Sonic CD and possibly the first Rayman. If you consider a videogame something
that is played on a console, then my
first one was Sonic Spinball on the
SEGA Genesis.
2.
Your
favorite character.
Probably Dante from the Devil May
Cry series. He’s superficially devil-may-care but has real heart. His
ability to laugh in the face of whatever odds he faces really helps soften the
blow of playing the games on the harder difficulties and failing because Dante’s
own ability to shrug off whatever comes his way helps empower the player to
keep going. It’s a great characterization in cinematics that carries over into
the gameplay by encouraging the player to embody that same attitude.
3.
A game
that is underrated.
Onechanbara Z2: Chaos. The game
is ultimately a mess in a lot of ways and can become repetitive quickly with
its Dynasty Warriors-style “throw one
hundred enemies with broken AI at the player at once in lieu of actual
balancing” approach to level design, but there is a surprising amount going on
with the game under the hood. There are a lot of little details that indicate
some real care went into designing this thing, like a robust practice mode more
action titles should include and full bios for every character (including the bland
zombie enemies). The game isn’t a hidden gem by any means, but it feels like a
diamond in the rough.
4.
Your
guilty pleasure game.
Teenage Mutant Ninja Turtles:
Mutants in Manhattan. I recognize that almost every criticism of this game
is valid: Many enemies aren’t fun to fight, the companion AI is completely
moronic, too many missions are badly-balanced and often just involving holding
the circle button in front of an object. BUT—I unironically love this game.
Granted, I got a great deal on it on Amazon when the PS4 version was
deeply-discounted for no particular reason, but I really enjoy it. I like the
graphical style and the emphasis on outright brawling over styling on opponents
(which put off people who went in expecting the finesse of something like Bayonetta and instead got the
undisciplined roughness of Anarchy Reigns).
5.
Game
character you feel you are most like (or wish you were).
I’m not sure I really feel like any character, but I would probably most
like to be Bayonetta. She’s stylish, sassy, and basically omnipotent. In a
dreary, nasty, overwhelming world, that seems like something to aspire to.
6.
Most
annoying character.
The Gadgetron vendor in the Ratchet & Clank remake. He embodies
everything I hate about games/media seemingly designed for younger players
these days—He never shuts up. It
would be one thing if he only talked to you when you were near his shop, but he
also somehow has the ability to call you when you’re out in the field and will
constantly remind you that he has X weapon for sale or that you have “a lot” of
Raritanium and should come by something. He only has a few lines, and they get
old very fast.
7.
Favorite game
couple.
I don’t think I have a favorite couple specifically, but my favorite
relationship (of any sort) between characters is probably between the members
of Dedsec in Watch Dogs 2—They’re
bright, excited, eccentric, dorky, and just fun to be around.
8.
Best
soundtrack.
Best soundtrack of a game I have played—Bloodborne. Best soundtrack of a game that I (regrettably, somehow)
haven’t played—Metal Gear Rising:
Revengeance.
9.
Saddest
game scene.
The most melancholy scene from
a game that I can think of is the one that ends The Legend of Zelda: Majora’s Mask. Although the story ostensibly
ends “happily” after Majora is destroyed and we get to see so many of the
characters enjoying their happy endings, the sequence ends with depressing
music and a shot of the Deku butler beside the twisted tree players encounter
in the “things betwixt”-like area before the proper start of the game when Link
is travelling from Hyrule to Termina. The implication of this scene is that
this tree is all that remains of the butler’s own son who left home long ago.
This is a real gut punch of a final note that drives home how deeply melancholy
Majora’s Mask is. It’s not just “sad”;
it’s sad at heart in a way that few stories are. I’d most compare it tonally to
the live-action Spike Jonze adaptation of Maurice Sendak’s Where The Wild Things Are.
10.
Best
gameplay.
I am completely addicted to the Souls
games’ gameplay loop, and I love the weighty combat and emphasis on
managing the stamina meter. The mixture of exploration, esoteric storytelling,
atmosphere, levelling, and gradual progression despite or even because of
repeated failure is just great. I can’t get enough of it.
11.
Gaming
system of choice.
GameCube—the last time Nintendo had a solid third-party lineup of titles
like the excellent Prince of Persia trilogy
and the simple but enjoyable Lord of the
Rings movie tie-in games. The system also had two Pikmin titles and multiplayer games like Kirby Air Ride and Mario Kart:
Double Dash that I played a lot with family. Luigi’s Mansion, a Skies of
Arcadia port, The Lord of the Rings:
The Third Age. As much as I have enjoyed owning both a PlayStation 3 and 4,
I can’t stop thinking of GameCube games I played and enjoyed and have fond
memories of. The system was also originally supposed to be the exclusive home
of Resident Evil 4, so… there you go?
12.
A game
everyone should play.
When I think of the criteria for a game “everyone” should play, I can’t
help but try to think of games everyone could
play. Although I love the Souls series,
for example, and do not think they are actually as prohibitively difficult as
some claim, I also do not think everyone could play them. At least not to
completion. Similarly, I think God of War
III is the ultimate distillation of everything that series is about and
absolutely should be played by anyone with an interest in the franchise.
However, once again I don’t know that everyone could play it. I’m thinking a
bit about my mother here—someone who enjoys games like Kirby Air Ride but isn’t up to tackling something as seemingly
straightforward to many people as Call of
Duty. Ultimately, I want to say that Rayman
Legends is a game everyone should play—particularly fans of platformers. It’s
a beautiful, high-energy game that improves on the classic platformer formula
by completely doing away with lives and offering frequent checkpoints. It can
still be difficult, but the difficulty can be mitigated in a few ways like
playing multiplayer or ignoring optional collectibles and side challenges like
the “invaded level” time trials.
13.
A game
you’ve played more than five times.
I’m not sure I’ve played it more than
five times, but the original Darksiders is
one of the few games I’ve played through more than once or twice. The game is
obviously, heavily influenced by other titles like Zelda and God of War, but
it’s ultimately greater than the sum of its parts. In particular I think the
mixture of Zelda-style adventuring
and dungeon-ing with a flashier, meatier, but also accessible combat system
makes it great to me.
14.
Current
(or most recent) gaming wallpaper.
I don’t actually use gaming-related wallpapers. The closest I came to
doing it was when I saw this image of 2B from Nier: Automata, in Raiden's pose from Metal
Gear Rising’s box art, by MoonFace
on Twitter recently. It’s just too cool.
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15.
Post a screenshot from the game you’re playing
right now.
(Lords of the Fallen—a Souls-like with a number of technical issues that nonetheless does pretty well replicating the gameplay of those titles. If Dark Souls is Western fantasy by way of
Eastern sensibilities/comics (like Berserk),
then Lords of the Fallen is Western
fantasy by way of Western comic books: ludicrously big, bright, and
over-designed.)
Captured by my PS4 |
16.
Game with
the best cut scenes.
Devil May Cry 3 has the best choreographed
action in its cinematics I’ve ever seen (even compared to Devil May Cry 4 and both Bayonettas).
17.
Favorite
antagonist.
Majora’s Mask/Majora. I like under-explained villainous forces that
cannot really be understood (like the Great Ones in Bloodborne).
18.
Favorite
protagonist.
Dante (again).
19.
Picture
of a game setting you wish you lived in.
I love horror movies, and I’m retiring to Yarnham to become some kind of
monster.
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20.
Favorite
genre.
Stylish "Beat 'em up"s like Devil
May Cry and Ninja Gaiden. The
mixture of replayability (on higher difficulties) and skills/systems to master
really appeals to me.
21.
Game with
the best story.
I’ve never replayed it again, but I remember really liking Metal Gear Solid 4 when I first played
through it a few years ago. Since the story is about 90% of the game, I guess
you either get very invested or stop playing. I might also offer up Prince of Persia: The Two Thrones,
though I don’t necessarily think it individually has a great story—It’s just a
very fitting capper for the trilogy both textually and metatextually. It’s a return
to form tonally from Warrior Within and
essentially redeems both the Prince and the developers in one go.
22.
A game
sequel which disappointed you.
Darksiders 2. I think this one
was a real step sidewise—The RPG systems are ok but unnecessary additions, the
story is worse/less urgent (partly because the game isn’t a true sequel), the
lore is less interesting (less riffing on the Biblical apocalypse, more generic
fantasy adventuring), and there’s the added problem of more glitches. Don’t get
me wrong, though, as Darksiders 2 is
still a great game. It still mixes Zelda with
better action and manages to use its obvious influences to great effect, but it
feels like a misstep in a number of ways. Most importantly, I suppose, it
failed to make good on the hype from the end of the first Darksiders. Rather than blasting forward and leaving it all out
there with a proper follow-up, the developers chose to do a sort of side
adventure with Death that takes place before and during the events of the
original game. They couldn’t have known that this would be the last Darksiders game they would get to make,
of course, but if nothing else this is a very real lesson in not hesitating
when it comes to what you’re making as a creator: No saving stuff back for
later, as there may not be a later.
23.
Game you
think had the best graphics or art style.
Killer7—a style that not even
Grasshopper itself has managed to one-up despite obvious attempts like Killer Is Dead. Child of Light is also a beautiful, beautiful game undermined only
slightly by the protagonist’s character model (which looks too 3D compared to
the other models and landscapes). The Legend of Zelda: The Wind Waker also has a highly-expressive graphical style that truly withstands the test of time.
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24.
Favorite
classic game.
What is a “classic”? (It’s probably Sonic
3 & Knuckles. I loved that game to death as a kid to the point that
what I wanted most was a level editor in it. I actually wrote SEGA about this
at one point.)
25.
A game
you plan on playing.
South Park: The Fractured But Whole
and The Stick of Truth later this
year. I remain a South Park fan
despite the rough quality of more recent seasons. To me, both of these games
seem to embody one of my favorite aspects of the series, which is the child POV
vs that of the adults: magic vs reality. They’re games about playing games as a
kid, and one of the moments that really sold me on The Fractured But Whole is the one during the “Civil War” fight in
the street when the fight actually pauses briefly for an irate guy in a car to
drive past and yell at the kids for playing in the road. As “edgy” as South Park can be, there is just
something charming about the whole scenario of playing fantasy adventure or
super heroes.
26.
Best
voice acting.
Uh… the English voice acting in Devil
May Cry 3? Look—voice acting usually doesn’t make a huge impression on me
unless it’s noticeably bad. Maybe I take it for granted. What I like about Devil May Cry 3’s presentation of its
story is that it is both melodramatic and genuine. I think it has moments of
anime ludicrousness—“Dude! The party’s over!”—but also genuine pathos—“I told
myself I wasn’t going to cry.” It made an impression on me when I first played
it because of how well it balances its sillier moments with family drama that I
found surprisingly effecting.
27.
Most epic
scene ever.
I’m not sure I think of things as “epic” or not. It felt appropriate to
use something from God of War here—a series
built on the promise of “epic” moments—but I’m not sure what I want to use
qualifies. Similar to Prince of Persia:
The Two Thrones there is a moment at the end of God of War III that I think really caps off the series very well.
At the end of the final fight against Zeus and then his ghost(?), you grab the
boss and are prompted to press the circle button to pummel him, and the more
you punch the boss the more the screen fills with blood. The catch is that you
can actually keeping jamming on the button forever here and that it is up to
the player to realize this and
finally let go. It’s a powerful moment of using direct gameplay/input to
influence the emotional quality of what is essentially a cinematic scene. After
everything the player and Kratos have been through together, of course the
instinct is to grab the boss to get to “safety” from a game over in the QTE and
then mash like hell to win. It’s incredibly effecting (to me at least) to have that
“Stop, he’s already dead!” moment and realize you’ve been bashing a corpse for
longer than was necessary. More than any other QTE in the series, it makes the
player embody Kratos’s rage and (I think) be somewhat surprised or repulsed by
it when they finally realize what they’re doing. It’s not “epic” so much as it
is “draining,” but forcing the player to literally quit playing the game so
that it can end is a nice finale to the series. (And as far as I’m concerned,
the series chronology ended there. I'm not enthusiastic about what I've seen of the new God of War so far.)
28.
Favorite
game developer.
PlatinumGames—for the simple reason that they’re basically the only folks
around still making triple-A entries in the genre I most enjoy.
29.
A game
you thought you wouldn’t like, but ended up loving.
Bloodborne (and the Souls series). Despite playing stuff
like Devil May Cry and Ninja Gaiden, I was genuinely worried
that the game(s) would be too difficult for me and that I would have bought a
PS4 for a game I wouldn’t enjoy. (I literally did buy a PlayStation 4 for Bloodborne.) However, I did
enjoy it, and it wasn’t too difficult. If anything, Ninja Gaiden in particular prepared me for it pretty well since
that game also has overly-powerful, frustrating grabs and an emphasis on most
actions being un-cancel-able once initiated.
30.
Your
favorite game of all time.
The Legend of Zelda: Majora’s Mask is an
astoundingly good game—made over a shorter development cycle with many recycled
assets and using a new system of time management wholly unique to the series,
it somehow managed to become one of the most compelling games I can think of. I
love the creepier, moodier atmosphere and the way that it turned bit players in
Ocarina of Time like the mask salesman
into important, compellingly strange people. As much as critics tend to praise
open world titles today and talk about advances in AI, I don’t think any game
has sold me on a world as well as Majora’s
Mask has. Every character has a story that plays out over the three day
cycle, and revelations like the boastful sword master hiding in his back room
for fear of dying or how Anju and her family relocate to Romani ranch to try to
escape the moon’s falling help sell these characters as people in ways that “radiant”
AI still can’t replicate (by virtue of it being random and not artfully
orchestrated). The game makes up for a lack of proper, longer dungeons with
many more shorter, self-contained side areas like the infested spider houses
and the three-night delve into various graves on the way to Ikana Canyon. As a
games player and as someone who wanted to make games, Majora’s Mask inspired (and continues to inspire) me in ways that
only a select few other games—like Devil
May Cry 3 (had to get that one in here again)—have ever done.
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